![dear esther cave dear esther cave](https://cdn.wallpapersafari.com/5/89/A0pcH1.jpg)
"The fact that a title like Dear Esther can be a Steam top-seller, trend on Twitter and shift units in this quantity is really amazing and we're incredibly pleased," Pinchbeck told me by email. Expected to be a niche success, instead Dear Esther was the top-selling game of the day, with 16,000 sales - a 200% return on the Indie Fund's investment. And, on Valentine's Day, it arrived on Steam, where it promptly covered its costs in five and a half hours.
#Dear esther cave mod#
This project mutated from an updated mod to a full conversion, funded with a $55,000 grant from the Indie Fund (a fund driven by seven successful indie game developers).
![dear esther cave dear esther cave](https://images3.alphacoders.com/218/218689.jpg)
The caves are a tour de force by Briscoe. Why is the island covered in luminous graffiti of chemical symbols? Why does the number 21 keep recurring? If I am alone on this island, who dropped that paper boat into the river? A syphilitic historian's account of the barren landscape.
![dear esther cave dear esther cave](https://i1.wp.com/operationrainfall.com/wp-content/uploads/2017/01/Dear-Esther-Cave-Drawing.jpg)
Stories spill out about the island and its sole inhabitant. As the exploration of the island progresses, the letters become more lyrical, looping and, arguably, loopy. What am I doing on this island? Who is this Esther I am writing letters to? As the character - disembodied as all first-person shooter characters are, but almost without physical presence, unable to run, jump, climb, shoot or perform any of the usual activities associated with the genre - traverses the hostile landscape, readings from his letters to Esther are triggered by the sight of a shipwrecked tanker, a flashing buoy or a crumbling bothy*. There is a puzzle, though, and a quest of sorts. It's not a large island, and most of it is (realistically) inaccessibly rocky. The only real challenge is working out where on the remote Hebridean island on which your character is stranded to go next. Is it an adventure? There is neither combat nor conversation.